Founder - Steffen Mühlhäuser
The man behind Steffen-Spiele
Steffen Mühlhäuser founded Steffen-Spiele in 2003. Below is a short presentation of this multi-faceted game designer.
My job has no clear career path. No school lessons teach it, and no training course or study program prepares for it. Yet people still do this job! I am a game designer. I regularly get asked how I started out. There are about as many reasons as there are game designers, but my top three are:
- I love numbers and patterns
- I search for order in life’s chaos
- I consider play a worthwhile activity
I’m always thinking (almost) about games.
When I go for a walk, while driving, while looking at patterns on a tiled floor, observing falling or rolling objects – a new game can lurk anywhere. At the earliest hint of an idea, I get hooked, infatuated, lost.
I make notes and calculations; I sketch and create things. I test the early prototypes, abandon game rules and start over. I carry on… until the final round when my play testers say “again!” That’s the ultimate compliment for any game designer! It’s often a long road to the final game version, but I avidly follow it every time.
I love my job.
Video of the SWR about Steffen and his games
Ludography
1999 | Ava |
2000 | Labyrinth |
2001 | Fühlo Salto Push |
2002 | Linja Six |
2003 | Blackout Wendo Bango |
2004 | Colomo Top Blox |
2005 | Karo Fuchsen & Mausen Tip Top |
2006 | "81" Mini Memos |
2007 | Stix Rhomba (with W. de Poel) Baran |
2008 | Schwarzer Kater |
2009 | Bango Colomo |
2010 | SchoK.O (with Andreas Kuhnekath) |
2011 | Schokoly |
2013 | COPA (with Daniel Krieg and Fred Horn) |
2014 | BLOCKS (with Fred Horn) |
2015 | TEN (with Madoka Kitao) |
2016 | Zaubertrank der vier Elemente (with René Puttin) |
2018 | Hipp-Hopp (Gerhards Spieleverlag) |
2020 | Rettet Rapunzel (with Torsten Marold) |
2021 | Hopp |
2022 | TOKAN Zwei Wege |
2023 | Passo (with Clemente Musa) |