Game author and publisher, Steffen Mühlhäuser, is quietly proud of celebrating a milestone anniversary this year. This year also marks a publishing record: over five years, Mühlhäuser and his small publishing house have released twenty-one of their own games – fourteen already earned recommendations from the “spiel gut” association. His games always demonstrate an uncompromising desire for clear-cut and simple design. From game field to game figures: his game materials are always made of wood and to the highest quality of craftsmanship. He uses colour as a playful and charming counterpoint to clean finishes and clearly defined structures. (Translated from German)
Sober and elegant game designs have been Steffen Mühlhäuser’s hallmark for years, first as a designer with little gems like Six, a cute five in row variant, or Linja, a subtle race game, then as a publisher. His company, Steffen-Spiele, is the Bauhaus of board games, the champion of simplicity and logic for game rules as well as graphic design.
On the topic of this publisher: not only the game materials are made of wood, but the look and advertising media need not shy away from comparison and the games are also highly recommended for their originality and excellent quality. Half a dozen games have been launched as finished products and not just prototypes. New games included a very appealing labyrinthine board game in the upper price bracket, as well as more affordable games such as “Linja”, a game for two players in a lower price category. (Translated from German)
Steffen Mühlhäuser and his publishing house “Steffen Spiele” are newcomers to the game scene. Only founded in 2003, the publisher’s debut collection already featured several high-quality and fascinating wooden games. The first impression is their aesthetic beauty: all the games are crafted from wood and other natural materials and are a special delight thanks to their design. (Translated from German)
Steffen Mühlhäuser has graced the market for abstract games since 2003. His debut appearance at the SPIEL toy fair in Essen made it clear that the lengthy preparation period was well worth it. The launch collection offers nine new games as part of an extensive publishing program. All products are convincing thanks to the combination of pleasing haptic and optical design with the games’ consistent fun value and intellectual challenges. It is fascinating to note how Mühlhäuser achieves this! Maybe it’s because he consciously rejects any kind of trendy game themes and exposes the skeleton of each game to develop a unique charm by paring down to the essentials. (Translated from German)